About
A small team that got tired of watching studios fight their own build pipeline.
GameSys started in 2021 as an internal tool for two Amsterdam studios that shared a rendering codebase and, unfortunately, a 40 GB build. Delta patching cut the download to a few hundred megabytes, and the tool turned into a product.
Today the team is eight people: three on the delivery pipeline, two on edge networking, two on relays and matchmaking, one keeping the lights on and the invoices honest. We run our own hardware in Frankfurt, Amsterdam and Almaty, and we keep the control plane deliberately boring.
How we work
No sales engineers, no six-week onboarding. A trial runs on your actual project within a day, and the person who answers your email is the person who wrote the component you are asking about.
Compliance
GDPR data processing agreements are available for EU customers. We store delivery logs for 30 days, billing records for the period required by Dutch law, and nothing else.